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The Bald Soprano
(2025)
As the Scenic Designer for CalArts’ student production of "The Bald Soprano", I worked closely with the director to translate Ionesco’s absurdist text into a playful yet unsettling physical environment within the smaller 'Coffeehouse Theater' venue. Beginning with visual research and conceptual sketches, I developed a visual story that emphasized repetition, fluidity, and mundaenity.
A major design challenge was the need for the set to be highly modular: the production shared the same performance space with the concurrent show, "Property Rites", requiring a complete changeover in under 20 minutes each night. This constraint shaped the design from the outset, leading to lightweight, mobile scenic elements that could be quickly reconfigured without sacrificing the integral elements. I moved from early sketching into developing 3D models and renderings, then into detailed drafting. Throughout the process, I coordinated with the production team to ensure the design was achievable within our budget and schedule, overseeing the scenic build from load-in through strike. I also executed the scenic painting, using intentionally heightened color to reinforce the world’s sense of instability. Every scenic choice was made to support the rhythm of the comedy while visually underscoring the play’s underlying critique of social norms and language.




Early Sketches
Above are the earliest depictions made for conceptualizing the scenic design. The director eventually decided the show would be best performed, rather unconventually, on the seating platforms of the space; as seen in the final sketch on the bottom. The result was a highly kinetic and exciting layout which allowed the actors many opportunities to take advantage of the different levels.
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3D Model
Renderings of the AutoCAD 3D Model made for The Bald Soprano to visualize sitelines at a precise scale, as well as to get a better understanding of spacial awareness when combining the show's scenic elements with the limited space.

Final Rendering
Final concept artwork made after a number of production meetings. Made from the AutoCAD 3D model and reference images from rehearsals.





Conceptual Model
A physical model built to demonstrate spacial and sightline understanding across all departments of the production . Assembled partly with the help of Clay Pisto (XDP, class of 2027).
Drafting Package
Scenic drafting of all scenic elements of the show- including items which made it to the final production- as well as concepts which were not quite as lucky.


Color Elevations
Color elevations of the three walls which required a transformation. Made to communicate swatch needs as well as a general dimensional understanding of the treatments in relation to the walls of the room. Made with the help of Michie Kriksciun (XDP).

Scenic Paint Process
Four images taken during the painting process, which called for a faux wallpaper design, a large "mural" of colorful swirls and arrows, and woodgrain treatments.

Final Show Set
Images of the final Bald Soprano show production.
Director: Daniel Passer | Stage Manager: Logan Masters | Scenic Designer: Nicholas Sasano | Costume Designer: Star Meyer | Lighting Designer: Kiana Cowles Meyer | Sound Designer/Composer: Morgan Klink | Props Master: Patrick Smith | Asst. Costume Designer: Sage Collopy | Asst. Scenic Designers: Ash Yiweisun and Michie Kriksciun
Contact
Email: nicholasgsasano@gmail.com
Phone Number: 949-302-7107
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